- May 8, 2018
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What do you mean? It's already included.bruh whats taking the 149 linux version so long?
We have seperate downloads for linux, Mac, windows etc ... The person who leaked the PC build just didn't leak them.What do you mean? It's already included.
Just download the 0.149 version through the "Windows" links.
You'll find a .sh also in the folder where the .exe is.
Runs like a charm. I was playing on Linux after doing the above python script workaround on my Linux machine.
lostraven
If this is now supplied this way on a regular bases you could edit the first pinned entry and merge the seperate Windows and Linux download links into one section "win/linux"
Usually so, as it's highly likely for a child to have the 'blessing of Palam' passed to the child.if the mages of palam get pregnant/ impregnate someone does the child come out blue?
Yes, I know, we used to. But the Windows download already contains the necessary Linux bits. Is this a one off and by accident or is this going to be the new default?We have seperate downloads for linux, Mac, windows etc ... The person who leaked the PC build just didn't leak them.
I'd have to ask one of the coders. We still release in our official release posts, PC, Mac and linux seperately.Yes, I know, we used to. But the Windows download already contains the necessary Linux bits. Is this a one off and by accident or is this going to be the new default?
If so we can combine the Windows and Linux downloads and have a few less links ... well, to be "linked" (and to maintain)
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The new pics look awesome. Looking forward to.
If this comes to GoG, I might well buy a copy.
Don't know about the codes. I didn't see much change.Does the cheat menu code still work for the current version?
Thanks, that resolved the issue.Don't know about the codes. I didn't see much change.
But you can get the Dev Menu to run if you work around the persistence lock.
-> see post
The Game is really great but i've a few suggestions :-Alderian News!
Hello everyone,
First things first, after failing and now correcting (hopefully) a few things on the Steam page, we've pushed through for a second review of the page, as soon as we pass, we'll make a public annoucement along with the release of the launch trailer.
With the saves issue now temporarily resolved, all of attention on the coding front is being focused towards improving combat and the RPG experience, which thankfully, is begining to take shape and is so far going well.
As you can see from the above, the attributes and stats have been completely overhauled into something more robust and useful, right now as of testing for exaple, enemies and players can now dodge attacks.
We're still in the midst of active changes, and we'll be showing you guys more as we go soon!
You may notice additional non-combat RPG stats such 'intimidation,' which will open up some less than friendly options when dealing with various NPCs rather than just relying on your silver-tongued approach.
Additional systems are being intergrated, including one which can have some *unusual* effects on gameplay depending on what you pick...
Finally, on the art front, I'd like to introduce the final (for now) Mage of Palam you'll get to meet soon, Mika!
Mika ... A tomboy country girl far more suited to tending fields than being a mage, she isn't the smartest around but she darn tries her best!
That's all the news for now, thank you guys so much as usual for your support as always,
you guys are awesome as always!
-The Damned Studios Team
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