In this game and those standalone scenes the mosaic can be removed easily using dnSpy.Thanks for all your decensoring efforts.
The game saves a debug log in the below folder:Some1 please help me to fix this problem while loading the third map to go to the forest my game goes to loading screen and stays there forever PLEASE HELP
Still, impressive work.In this game and those standalone scenes the mosaic can be removed easily using dnSpy.
Simply open assembly-csharp.dll inside the managed folder. Search for a static bool named nonmosaic in the global class and change it from false to true. save and play the game. just that
How can i merge them cuz atm iam playing with Full file 1 only becauze in the past i used both maps and that also didnt work but i had both map in the same folder so now i tried just full file 1 and still the same happensThe game saves a debug log in the below folder:
%appdata%\..\LocalLow\DefaultCompany\Hounds of the Meteor\output_log.txt
Now, if the previous zones worked correctly but you run into issues with the forest map, i suspect you might not have merged the "Part 1" and "Part 2" downloads together. If that is the case the log will complain about missing files in the "Hounds of the Meteor_Data\StreamingAssets\aa\Windows\StandaloneWindows64" folder.
The "Part 1" download essentially contains the full game executables, and the "Part 2" download contains the art assets for the later stages. Failing to merge those two folders together creates a situation where the newer stages will fail to load (Infinite loop) once you reach them.
Look at the contents of the second file. You just unzipped it into the data folder. You didn't look at the path naming before unzipping it.
Let me explain this.
Open up HotM64Full2 but do not unzip from there.
Expand to the next folder which is Hounds of the Meteor_Data.
Unzip that folder into the main game folder which contains the game exe and the Hounds of the Meteor_Data folder.
You're done.
These are from a few pages back, and what's happening is a common file pathing issue due to people just inzipping it instead of looking at where their unzipping.Full in Depth New Installation Guide (for Windows)
Step 1: Download both Part1 and Part2 of the game.
Step 2: Use 7zip (or your preferred extractor, but I recommend 7zip) to extract both part 1 and part 2 to your computer, but NOT into the default "programs" or "windows" folders.
View attachment 1602036
Step 3: Go into the part 2 folder. Then copy the files in that folder.
View attachment 1602038
Step 4: Go into the Part 1 files and paste the copied files into it.
View attachment 1602039
Step 5:A window will pop up asking you if yo want to combine the folders, click yes.
View attachment 1602042
You are done. That is how to correctly install the game.
The uncensoring part is pretty easy as you have said, but what I'm really curious about is how you manage to add cheats as well. That's the part that looks really complicated.In this game and those standalone scenes the mosaic can be removed easily using dnSpy.
Simply open assembly-csharp.dll inside the managed folder. Search for a static bool named nonmosaic in the global class and change it from false to true. save and play the game. just that
A lot of patience and a some C# experience. Usually the steps are always the same, find a static or an instanced monobehaviour class, add an Update() if isn't present, write some code to handle the buttons, find the variables to change and write some code to change the variables. For example:The uncensoring part is pretty easy as you have said, but what I'm really curious about is how you manage to add cheats as well. That's the part that looks really complicated.
to dumb it all down you copy the assets that are in folder 2 into the game folder they're in, in folder 1... i had the same problem with the loading screenThese are from a few pages back, and what's happening is a common file pathing issue due to people just inzipping it instead of looking at where their unzipping.
How so?This dev needs to learn what functions winrar has
Thank you Sensei, you have granted me unlimited power. I shall never forget this favor.A lot of patience and a some C# experience. Usually the steps are always the same, find a static or an instanced monobehaviour class, add an Update() if isn't present, write some code to handle the buttons, find the variables to change and write some code to change the variables. For example:
View attachment 1638742
winrar , split the file into as many parts as you want , which as an example 1G divided into 5 parts would be 5 parts RAR of 200mb , which when unpacked would form 1 whole file again of 1GHow so?